Archive for the ‘General’ Category

Initially, I had very less idea of what I am going to blog about video/online games.  As you can see most of my posts are based on research and with little experience on playing games. Around this three months of blogging, I have learned various ways of using media to represent and improve my thought process. Looking back, I can now add more to define games especially after learning the different dimensions such as designing, selling, and playing games. I understand games are not just to play and have fun as an entertainment, it is to make money hugely. It helps us to understand and argue against the human’s best mistakes of stereotyping. It is related to other human behaviors. It is a boon to acquire new skills in this century. It is to make learning more fun than ever! Also, it helps you escape from the things that you do not want to do! 😀

Snapshot of my blog by me

Snapshot of my blog by me

I have used Storify, picture slideshows, videos,  apps, embed items, etc.  Among these, I would say Storify is the coolest one. May be because I am new to storify! It helps me to pull  information that is available already in various sites publicly. Basically, it works as  a search engine that pulls user-generated content matching the  the key word(s). Storify works effectively when our search words are limited to 2 or 3.  Facebook gives less search results comparing to twitter for the same keywords. No wonder twitter made contents more public than Facebook. There was not much difficulty using any of these resources. Thanks to the WordPress forums and tutorials! There are many guidelines available online. However, widgets were hard to implement with the slow internet in my dorm. So, I learnt to be patient and concentrate on other works! 🙂

  1. Virtual games including video games (computer games, console games, arcade machine games, cell phone, PDA, etc) and online games (using internet, browser games, etc) are found to be addictive while the game idea, and technology develop. 
  2. Started mainly as an entertainment, game has also lead to gambling, source of income, and also a way to escape from doing something that is not desirable.
  3. Several non-academic resources and academic research studies shows that people get addicted to playing games. Although getting addicted can be defined in various ways depending on once routine and experience, there is no solid evidence on whether virtual games are the main reason for addiction. 
  4. According to the above article in Washington Post, 20 year old Kim in South Korea, admits about his addition saying that he had stopped changing his clothes, going out and had began to see himself as the game characters. South Korea, considered as the epicenter of video games, has lots of stories that deal with young people’s addiction to playing games. 
  5. Mainly, they consider electronic games as an escape from education. Students in S.Korea have to go for 4-5 hours of daily school education. If this is the case of game addiction we are talking about, then where is the responsibility of parents to pull them to tasks that are more interesting. Clearly, from the parents side, there is a lack of understanding of kids who play game as an escape from education.  
  6. Games are interesting that demands competition, high scores, hard work to try again and again, more time, etc and at the same time they offer ranks, awards (such as ribbons, titles, prizes, certificates, coins) to motivate us to go further. There are games where one has to save his/her life by fighting enemies, which pulls them user more to play.
  7. Apart from the games itself possessing the addictive features,  there are certainly other reasons for addiction such as individual willingness, amount of time, and other undesirable social constraints. As there are on-going researches without a strong conclusion,  games alone can not be a reason for addiction. 

I am Kandi. I and Ben were the only two persons in that strange island both representing female and male genders respectively. When I thought of going to an island, I imagined it to be densely forested with many wild animals and birds and surrounded by turquoise blue ocean. To my dismay, all I could see in the island was either in red or black in color. There were bare trees that were all rooted on floating grounds. Occasionally, a bird flew over those grounds that did no harm to me. As soon as I entered, I started running as if someone was chasing me for no reason. I couldn’t turn back… I couldn’t stop…neither could I cry for help from Ben for he did not  exist in my world. All I was able to do is to jump from one floating ground to the other thus trying to save myself from falling down. I jumped, double jumped as I has an athlete body with a normal speed to run endlessly. My speed increased suddenly to which I was not able to jump quickly on time. To all my bad luck, I encountered a big ground and fell down to death. I gasped lying back on my chair and I sighed!!!!

It was Island Runner! – A game similar to temple run in which I spent hours jumping, sliding down, turning left/right and also collecting coins on the way. I am not a game addict in case if you misunderstood me as one because its always been easy for me to control myself from playing games. Having said that, I also go very deeply into a game environment once I start to play it – I think, it is true for anyone who plays games of this kind.

Snapshot of “Island Runner” in

Games have been one of the best entertaining activities for centuries although it is an important tool in education field as well. The definitions of games have been changing as new concepts, technology and demand for more fun and entertainment grows. The very basic definitions of games from the few dictionaries such as and Oxford are as follows. According to, game is “a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators”. We can accept this as a classic definition of game(s) to some extent. Competition among players is one of the driving forces for achievements in games. Generally, the one who gains higher scores are the better players. In temple run or island runner, it is not a competition between two or more persons. There is only one player who overcomes certain obstacles to gain high scores. Therefore, we could say that the player is competitive to his/her previous scores unless he/she literally compares with his/her friend who sits besides playing the same game in a different device and tries to improve her score. According to Oxford dictionaries, game is “an activity or a sport with rules in which people or teams compete against each other”. This definition includes sport as a game but sport needs more physical activity than games with an agreed set of rules. For example, Pong was one of the earliest unreal tennis games in history. It includes the idea of sport within it although it requires less physical effort. Researches about the emerging dimensions of games have provided specific and inclusive definitions. David Kelley in 1988 has defined game as a form of recreation with a set of rules that mentions some objects and the way to achieve those objects. His definition is based on the ultimate goal of playing which is to achieve something. Katie Salen and Eric Zimmerman in 2003, has stated that a game is a system in which players work on an artificial conflict with set of rules and give out a quantifiable outcome. Therefore, we can say game is an activity that engages one or more players with a set of rules and challenges to accomplish certain tasks in a real or unreal setting. This is a limited definition because the purpose and tools of games are not discussed.

Snap shot of “Pong” in

Games have evolved: from reality to virtual. Reality (or real) games have a tangible and natural environment whereas ‘virtual games’ have intangible and artificial environment. Virtual games include both video and online games. Video games or console games needs consoles that need to be connected to the television set and can be played using controller(s). Online games need laptops, computers or any other similar devices with memory to install games through internet. Unlike video games, they do not need consoles or handling devices and hence use the keyboard, screen, joystick or mouse to interact. In video and online games, the gaming environment is created based on any computer programming thus making it unreal or virtual. Be it a carom board or cricket bat that serves as a usual tool for those respective non-electronic games, it is replaced by monitors or keyboards in electronic games. In the previous example of having tennis game pong consists only two objects representing a bat and ball. The bat just needs to be moved using arrow keys to throw the ball to the opponent. This was a game only used to run on TV, however, we now have those games on internet as well. It is very easy to distinguish a game that is in the real world or in a virtual world. What is important is that virtual games consist of video and online games and the changes from classic to virtual games are evolutionary rather than a complete shift.